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4 years ago
A VR Film/Game with AI Characters Can Be Different Every Time You Watch or Play

 
Originally posted in MIT Techonology Review, Oct 2, 2020.

Agence is neither a movie nor a game, which has frustrated some critics, but it gives a taste of what the future of AI filmmaking could be.

The square-faced, three-legged alien shoves and jostles to get at the enormous plant taking over its tiny planet. But each bite just makes the forbidden fruit grow bigger. Suddenly the plant’s weight flips the whole sphere upside down and all the little creatures drop into space.

Quick! Reach in and catch one!

Agence, a short interactive VR film from Toronto-based studio Transitional Forms and the National Film Board of Canada, won’t be breaking any box office records. Falling somewhere in the no-man’s-land between movies and video games, it may struggle to find an audience at all. But as the first example of a film that uses reinforcement learning to control its animated characters, it could be a glimpse into the future of filmmaking.

“I am super passionate about artificial intelligence because I believe that AI and movies belong together,” says the film’s director, Pietro Gagliano.

Gagliano previously won the first-ever Emmy for a VR experience in 2015. Now he and producer David Oppenheim at the National Film Board of Canada are experimenting with a kind of storytelling they call dynamic film. “We see Agence as a sort of silent-era dynamic film,” says Oppenheim. “It’s a beginning, not a blockbuster.”

To continue reading this article, click here.

 

5 thoughts on “A VR Film/Game with AI Characters Can Be Different Every Time You Watch or Play

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  3. Agence represents a pioneering step in the convergence of film and gaming, showcasing the potential of AI-driven narratives in virtual reality. While its hybrid nature may confound traditionalists, the dynamic storytelling, powered by reinforcement learning, offers a tantalizing vision of what’s to come. As audiences immerse themselves in this interactive experience, they become co-creators, shaping each viewing or playthrough uniquely. In this evolving landscape, user manuals serve as guides through the ever-shifting terrain of narrative possibility.

     
  4. Agence blurs the lines between traditional cinema and interactive gaming, offering a tantalizing glimpse into the potential of AI-driven storytelling. While it may not fit neatly into existing categories, its innovative use of reinforcement learning to shape character behavior heralds a promising frontier in filmmaking. By allowing each viewing or playthrough to unfold uniquely, it invites audiences to engage with narrative in an entirely novel way, hinting at a future where storytelling becomes a dynamic and endlessly adaptable experience.
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