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3 years ago
Tencent Uses Facial Recognition to Ban Kids Gaming Past Bedtime

 
Originally published in Bloomberg, July 8, 2021.

In the latest bid to curb video-game addiction in China, tech giant Tencent Holdings Ltd. has launched a facial recognition system to stop minors gaming into the night. The initiative will prevent people under 18 from playing between 10 p.m. and 8 a.m.

The system, dubbed Midnight Patrol, is in place in more than 60 of Tencent’s games and includes popular titles like “Honor of Kings” and “Peacekeeper Elite,” the company said in a press release Tuesday.

The facial-recognition system will allow Tencent to thwart the tactics kids have developed to get around current age restrictions such as using their parents’ identities or devices. The system works by scanning the faces of players to check their age.

3 thoughts on “Tencent Uses Facial Recognition to Ban Kids Gaming Past Bedtime

  1. Pingback: Tencent Uses Facial Recognition to Ban Kids Gaming Past Bedtime « Machine Learning Times – NikolaNews

  2. Tencent’s introduction of facial recognition to curb late-night gaming among minors represents a significant step in addressing video game addiction in China. By implementing the Midnight Patrol system across popular titles like “Honor of Kings” and “Peacekeeper Elite,” Tencent aims to prevent underage gaming during designated hours effectively. This innovation not only thwarts common tactics used to circumvent age restrictions but also underscores the company’s commitment to promoting healthier gaming habits. However, its impact on the adoption of new game remains to be seen.

     
  3. Tencent’s latest move to combat youth gaming addiction involves implementing facial recognition technology to enforce nighttime gaming restrictions for minors. Named Midnight Patrol, the system is deployed across over 60 of Tencent’s games, including popular titles like “Honor of Kings” and “Peacekeeper Elite.” By scanning players’ faces to verify their age, Tencent aims to prevent minors from circumventing existing age restrictions, addressing concerns about excessive gaming among young people in China.
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